<scpd> <serviceStateTable> <stateVariable> <name>PresetNameList</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>string</dataType> </stateVariable> <stateVariable> <name>LastChange</name> <sendEventsAttribute>yes</sendEventsAttribute> <dataType>string</dataType> </stateVariable> <stateVariable><Optional/> <name>Brightness</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>Contrast</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>Sharpness</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>RedVideoGain</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> </stateVariable> <stateVariable><Optional/> <name>GreenVideoGain</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>BlueVideoGain</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>RedVideoBlackLevel</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>GreenVideoBlackLevel</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>BlueVideoBlackLevel</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>ColorTemperature</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>HorizontalKeystone</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>i2</dataType> <allowedValueRange> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>VerticalKeystone</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>i2</dataType> <allowedValueRange> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>Mute</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>boolean</dataType> </stateVariable> <stateVariable><Optional/> <name>Volume</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui2</dataType> <allowedValueRange> <minimum>0</minimum> <step>1</step> </allowedValueRange> </stateVariable> <stateVariable><Optional/> <name>VolumeDB</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>i2</dataType> </stateVariable> <stateVariable><Optional/> <name>Loudness</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>boolean</dataType> </stateVariable> <stateVariable><Optional/> <name>A_ARG_TYPE_Channel</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>string</dataType> <allowedValueList> <allowedValue>Master</allowedValue> </allowedValueList> </stateVariable> <stateVariable><Optional/> <name>A_ARG_TYPE_InstanceID</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>ui4</dataType> </stateVariable> <stateVariable> <name>A_ARG_TYPE_PresetName</name> <sendEventsAttribute>no</sendEventsAttribute> <dataType>string</dataType> <allowedValueList> <allowedValue>FactoryDefaults</allowedValue> </allowedValueList> </stateVariable> </serviceStateTable> <actionList> <action> <name>ListPresets</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentPresetNameList</name> <direction>out</direction> <relatedStateVariable>PresetNameList</relatedStateVariable> </argument> </argumentList> </action> <action> <name>SelectPreset</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>PresetName</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_PresetName</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetBrightness</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentBrightness</name> <direction>out</direction> <relatedStateVariable>Brightness</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetBrightness</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredBrightness</name> <direction>in</direction> <relatedStateVariable>Brightness</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetContrast</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentContrast</name> <direction>out</direction> <relatedStateVariable>Contrast</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetContrast</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredContrast</name> <direction>in</direction> <relatedStateVariable>Contrast</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetSharpness</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentSharpness</name> <direction>out</direction> <relatedStateVariable>Sharpness</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetSharpness</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredSharpness</name> <direction>in</direction> <relatedStateVariable>Sharpness</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetRedVideoGain</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentRedVideoGain</name> <direction>out</direction> <relatedStateVariable>RedVideoGain</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetRedVideoGain</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredRedVideoGain</name> <direction>in</direction> <relatedStateVariable>RedVideoGain</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetGreenVideoGain</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentGreenVideoGain</name> <direction>out</direction> <relatedStateVariable>GreenVideoGain</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetGreenVideoGain</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredGreenVideoGain</name> <direction>in</direction> <relatedStateVariable>GreenVideoGain</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetBlueVideoGain</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentBlueVideoGain</name> <direction>out</direction> <relatedStateVariable>BlueVideoGain</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetBlueVideoGain</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredBlueVideoGain</name> <direction>in</direction> <relatedStateVariable>BlueVideoGain</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetRedVideoBlackLevel</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentRedVideoBlackLevel</name> <direction>out</direction> <relatedStateVariable>RedVideoBlackLevel</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetRedVideoBlackLevel</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredRedVideoBlackLevel</name> <direction>in</direction> <relatedStateVariable>RedVideoBlackLevel</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetGreenVideoBlackLevel</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentGreenVideoBlackLevel</name> <direction>out</direction> <relatedStateVariable>GreenVideoBlackLevel</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetGreenVideoBlackLevel</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredGreenVideoBlackLevel</name> <direction>in</direction> <relatedStateVariable>GreenVideoBlackLevel</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetBlueVideoBlackLevel</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentBlueVideoBlackLevel</name> <direction>out</direction> <relatedStateVariable>BlueVideoBlackLevel</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetBlueVideoBlackLevel</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredBlueVideoBlackLevel</name> <direction>in</direction> <relatedStateVariable>BlueVideoBlackLevel</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetColorTemperature </name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentColorTemperature</name> <direction>out</direction> <relatedStateVariable>ColorTemperature</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetColorTemperature</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredColorTemperature</name> <direction>in</direction> <relatedStateVariable>ColorTemperature</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetHorizontalKeystone</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentHorizontalKeystone</name> <direction>out</direction> <relatedStateVariable>HorizontalKeystone</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetHorizontalKeystone</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredHorizontalKeystone</name> <direction>in</direction> <relatedStateVariable>HorizontalKeystone</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetVerticalKeystone</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>CurrentVerticalKeystone</name> <direction>out</direction> <relatedStateVariable>VerticalKeystone</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetVerticalKeystone</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>DesiredVerticalKeystone</name> <direction>in</direction> <relatedStateVariable>VerticalKeystone</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetMute</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>Channel</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable> </argument> <argument> <name>CurrentMute</name> <direction>out</direction> <relatedStateVariable>Mute</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetMute</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>Channel</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable> </argument> <argument> <name>DesiredMute</name> <direction>in</direction> <relatedStateVariable>Mute</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetVolume</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>Channel</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable> </argument> <argument> <name>CurrentVolume</name> <direction>out</direction> <relatedStateVariable>Volume</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetVolume</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>Channel</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable> </argument> <argument> <name>DesiredVolume</name> <direction>in</direction> <relatedStateVariable>Volume</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetVolumeDB</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>Channel</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable> </argument> <argument> <name>CurrentVolume</name> <direction>out</direction> <relatedStateVariable>VolumeDB</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetVolumeDB</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>Channel</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable> </argument> <argument> <name>DesiredVolume</name> <direction>in</direction> <relatedStateVariable>VolumeDB</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetVolumeDBRange</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>Channel</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable> </argument> <argument> <name>MinValue</name> <direction>out</direction> <relatedStateVariable>VolumeDB</relatedStateVariable> </argument> <argument> <name>MaxValue</name> <direction>out</direction> <relatedStateVariable>VolumeDB</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>GetLoudness</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>Channel</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable> </argument> <argument> <name>CurrentLoudness</name> <direction>out</direction> <relatedStateVariable>Loudness</relatedStateVariable> </argument> </argumentList> </action> <action><Optional/> <name>SetLoudness</name> <argumentList> <argument> <name>InstanceID</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_InstanceID</relatedStateVariable> </argument> <argument> <name>Channel</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_Channel</relatedStateVariable> </argument> <argument> <name>DesiredLoudness</name> <direction>in</direction> <relatedStateVariable>Loudness</relatedStateVariable> </argument> </argumentList> </action> </actionList> </scpd>