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- /*
- * Sample showing how to do SSH2 connect.
- *
- * The sample code has default values for host name, user name, password
- * and path to copy, but you can specify them on the command line like:
- *
- * "ssh2 host user password [-p|-i|-k]"
- */
-
- #include "libssh2_config.h"
- #include <libssh2.h>
- #include <libssh2_sftp.h>
-
- #ifdef HAVE_WINDOWS_H
- # include <windows.h>
- #endif
- #ifdef HAVE_WINSOCK2_H
- # include <winsock2.h>
- #endif
- #ifdef HAVE_SYS_SOCKET_H
- # include <sys/socket.h>
- #endif
- #ifdef HAVE_NETINET_IN_H
- # include <netinet/in.h>
- #endif
- # ifdef HAVE_UNISTD_H
- #include <unistd.h>
- #endif
- # ifdef HAVE_ARPA_INET_H
- #include <arpa/inet.h>
- #endif
-
- #include <sys/types.h>
- #include <fcntl.h>
- #include <errno.h>
- #include <stdio.h>
- #include <ctype.h>
-
-
- const char *keyfile1 = "~/.ssh/id_rsa.pub";
- const char *keyfile2 = "~/.ssh/id_rsa";
- const char *username = "username";
- const char *password = "password";
-
-
- static void kbd_callback(const char *name, int name_len,
- const char *instruction, int instruction_len,
- int num_prompts,
- const LIBSSH2_USERAUTH_KBDINT_PROMPT *prompts,
- LIBSSH2_USERAUTH_KBDINT_RESPONSE *responses,
- void **abstract)
- {
- (void)name;
- (void)name_len;
- (void)instruction;
- (void)instruction_len;
- if(num_prompts == 1) {
- responses[0].text = strdup(password);
- responses[0].length = strlen(password);
- }
- (void)prompts;
- (void)abstract;
- } /* kbd_callback */
-
-
- int main(int argc, char *argv[])
- {
- unsigned long hostaddr;
- int rc, sock, i, auth_pw = 0;
- struct sockaddr_in sin;
- const char *fingerprint;
- char *userauthlist;
- LIBSSH2_SESSION *session;
- LIBSSH2_CHANNEL *channel;
-
- #ifdef WIN32
- WSADATA wsadata;
- int err;
-
- err = WSAStartup(MAKEWORD(2, 0), &wsadata);
- if(err != 0) {
- fprintf(stderr, "WSAStartup failed with error: %d\n", err);
- return 1;
- }
- #endif
-
- if(argc > 1) {
- hostaddr = inet_addr(argv[1]);
- }
- else {
- hostaddr = htonl(0x7F000001);
- }
-
- if(argc > 2) {
- username = argv[2];
- }
- if(argc > 3) {
- password = argv[3];
- }
-
- rc = libssh2_init(0);
- if(rc != 0) {
- fprintf(stderr, "libssh2 initialization failed (%d)\n", rc);
- return 1;
- }
-
- /* Ultra basic "connect to port 22 on localhost". Your code is
- * responsible for creating the socket establishing the connection
- */
- sock = socket(AF_INET, SOCK_STREAM, 0);
-
- sin.sin_family = AF_INET;
- sin.sin_port = htons(22);
- sin.sin_addr.s_addr = hostaddr;
- if(connect(sock, (struct sockaddr*)(&sin),
- sizeof(struct sockaddr_in)) != 0) {
- fprintf(stderr, "failed to connect!\n");
- return -1;
- }
-
- /* Create a session instance and start it up. This will trade welcome
- * banners, exchange keys, and setup crypto, compression, and MAC layers
- */
- session = libssh2_session_init();
- if(libssh2_session_handshake(session, sock)) {
- fprintf(stderr, "Failure establishing SSH session\n");
- return -1;
- }
-
- /* At this point we havn't authenticated. The first thing to do is check
- * the hostkey's fingerprint against our known hosts Your app may have it
- * hard coded, may go to a file, may present it to the user, that's your
- * call
- */
- fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
- fprintf(stderr, "Fingerprint: ");
- for(i = 0; i < 20; i++) {
- fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
- }
- fprintf(stderr, "\n");
-
- /* check what authentication methods are available */
- userauthlist = libssh2_userauth_list(session, username, strlen(username));
- fprintf(stderr, "Authentication methods: %s\n", userauthlist);
- if(strstr(userauthlist, "password") != NULL) {
- auth_pw |= 1;
- }
- if(strstr(userauthlist, "keyboard-interactive") != NULL) {
- auth_pw |= 2;
- }
- if(strstr(userauthlist, "publickey") != NULL) {
- auth_pw |= 4;
- }
-
- /* if we got an 4. argument we set this option if supported */
- if(argc > 4) {
- if((auth_pw & 1) && !strcasecmp(argv[4], "-p")) {
- auth_pw = 1;
- }
- if((auth_pw & 2) && !strcasecmp(argv[4], "-i")) {
- auth_pw = 2;
- }
- if((auth_pw & 4) && !strcasecmp(argv[4], "-k")) {
- auth_pw = 4;
- }
- }
-
- if(auth_pw & 1) {
- /* We could authenticate via password */
- if(libssh2_userauth_password(session, username, password)) {
- fprintf(stderr, "\tAuthentication by password failed!\n");
- goto shutdown;
- }
- else {
- fprintf(stderr, "\tAuthentication by password succeeded.\n");
- }
- }
- else if(auth_pw & 2) {
- /* Or via keyboard-interactive */
- if(libssh2_userauth_keyboard_interactive(session, username,
- &kbd_callback) ) {
- fprintf(stderr,
- "\tAuthentication by keyboard-interactive failed!\n");
- goto shutdown;
- }
- else {
- fprintf(stderr,
- "\tAuthentication by keyboard-interactive succeeded.\n");
- }
- }
- else if(auth_pw & 4) {
- /* Or by public key */
- if(libssh2_userauth_publickey_fromfile(session, username, keyfile1,
- keyfile2, password)) {
- fprintf(stderr, "\tAuthentication by public key failed!\n");
- goto shutdown;
- }
- else {
- fprintf(stderr, "\tAuthentication by public key succeeded.\n");
- }
- }
- else {
- fprintf(stderr, "No supported authentication methods found!\n");
- goto shutdown;
- }
-
- /* Request a shell */
- channel = libssh2_channel_open_session(session);
- if(!channel) {
- fprintf(stderr, "Unable to open a session\n");
- goto shutdown;
- }
-
- /* Some environment variables may be set,
- * It's up to the server which ones it'll allow though
- */
- libssh2_channel_setenv(channel, "FOO", "bar");
-
- /* Request a terminal with 'vanilla' terminal emulation
- * See /etc/termcap for more options
- */
- if(libssh2_channel_request_pty(channel, "vanilla")) {
- fprintf(stderr, "Failed requesting pty\n");
- goto skip_shell;
- }
-
- /* Open a SHELL on that pty */
- if(libssh2_channel_shell(channel)) {
- fprintf(stderr, "Unable to request shell on allocated pty\n");
- goto shutdown;
- }
-
- /* At this point the shell can be interacted with using
- * libssh2_channel_read()
- * libssh2_channel_read_stderr()
- * libssh2_channel_write()
- * libssh2_channel_write_stderr()
- *
- * Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
- * If the server send EOF, libssh2_channel_eof() will return non-0
- * To send EOF to the server use: libssh2_channel_send_eof()
- * A channel can be closed with: libssh2_channel_close()
- * A channel can be freed with: libssh2_channel_free()
- */
-
- skip_shell:
- if(channel) {
- libssh2_channel_free(channel);
- channel = NULL;
- }
-
- /* Other channel types are supported via:
- * libssh2_scp_send()
- * libssh2_scp_recv2()
- * libssh2_channel_direct_tcpip()
- */
-
- shutdown:
-
- libssh2_session_disconnect(session,
- "Normal Shutdown, Thank you for playing");
- libssh2_session_free(session);
-
- #ifdef WIN32
- closesocket(sock);
- #else
- close(sock);
- #endif
- fprintf(stderr, "all done!\n");
-
- libssh2_exit();
-
- return 0;
- }
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