@@ -33,6 +33,7 @@ class AlarmDecoder(object):
on_arm = event.Event("This event is called when the panel is armed.\n\n**Callback definition:** *def callback(device, stay)*")
on_arm = event.Event("This event is called when the panel is armed.\n\n**Callback definition:** *def callback(device, stay)*")
on_disarm = event.Event("This event is called when the panel is disarmed.\n\n**Callback definition:** *def callback(device)*")
on_disarm = event.Event("This event is called when the panel is disarmed.\n\n**Callback definition:** *def callback(device)*")
on_power_changed = event.Event("This event is called when panel power switches between AC and DC.\n\n**Callback definition:** *def callback(device, status)*")
on_power_changed = event.Event("This event is called when panel power switches between AC and DC.\n\n**Callback definition:** *def callback(device, status)*")
on_ready_changed = event.Event("This event is called when panel ready state changes.\n\n**Callback definition:** *def callback(device, status)*")
on_alarm = event.Event("This event is called when the alarm is triggered.\n\n**Callback definition:** *def callback(device, zone)*")
on_alarm = event.Event("This event is called when the alarm is triggered.\n\n**Callback definition:** *def callback(device, zone)*")
on_alarm_restored = event.Event("This event is called when the alarm stops sounding.\n\n**Callback definition:** *def callback(device, zone)*")
on_alarm_restored = event.Event("This event is called when the alarm stops sounding.\n\n**Callback definition:** *def callback(device, zone)*")
on_fire = event.Event("This event is called when a fire is detected.\n\n**Callback definition:** *def callback(device, status)*")
on_fire = event.Event("This event is called when a fire is detected.\n\n**Callback definition:** *def callback(device, status)*")
@@ -122,7 +123,7 @@ class AlarmDecoder(object):
version_flags = ""
version_flags = ""
"""Device flags enabled"""
"""Device flags enabled"""
def __init__(self, device, ignore_message_states=False):
def __init__(self, device, ignore_message_states=False, ignore_lrr_states=True ):
"""
"""
Constructor
Constructor
@@ -131,23 +132,24 @@ class AlarmDecoder(object):
:type device: Device
:type device: Device
:param ignore_message_states: Ignore regular panel messages when updating internal states
:param ignore_message_states: Ignore regular panel messages when updating internal states
:type ignore_message_states: bool
:type ignore_message_states: bool
:param ignore_lrr_states: Ignore LRR panel messages when updating internal states
:type ignore_lrr_states: bool
"""
"""
self._device = device
self._device = device
self._zonetracker = Zonetracker(self)
self._zonetracker = Zonetracker(self)
self._lrr_system = LRRSystem(self)
self._lrr_system = LRRSystem(self)
self._ignore_message_states = ignore_message_states
self._ignore_message_states = ignore_message_states
self._ignore_lrr_states = ignore_lrr_states
self._battery_timeout = AlarmDecoder.BATTERY_TIMEOUT
self._battery_timeout = AlarmDecoder.BATTERY_TIMEOUT
self._fire_timeout = AlarmDecoder.FIRE_TIMEOUT
self._fire_timeout = AlarmDecoder.FIRE_TIMEOUT
self._power_status = None
self._power_status = None
self._ready_status = None
self._alarm_status = None
self._alarm_status = None
self._bypass_status = {}
self._bypass_status = {}
self._armed_status = None
self._armed_status = None
self._armed_stay = False
self._armed_stay = False
self._fire_status = (False, 0)
self._fire_alarming = False
self._fire_alarming_changed = 0
self._fire_state = FireState.NONE
self._fire_status = False
self._battery_status = (False, 0)
self._battery_status = (False, 0)
self._panic_status = False
self._panic_status = False
self._relay_status = {}
self._relay_status = {}
@@ -413,7 +415,10 @@ class AlarmDecoder(object):
:returns: :py:class:`~alarmdecoder.messages.Message`
:returns: :py:class:`~alarmdecoder.messages.Message`
"""
"""
data = data.decode('utf-8')
try:
data = data.decode('utf-8')
except:
raise InvalidMessageError('Decode failed for message: {0}'.format(data))
if data is not None:
if data is not None:
data = data.lstrip('\0')
data = data.lstrip('\0')
@@ -468,8 +473,6 @@ class AlarmDecoder(object):
if self._internal_address_mask & msg.mask > 0:
if self._internal_address_mask & msg.mask > 0:
if not self._ignore_message_states:
if not self._ignore_message_states:
self._update_internal_states(msg)
self._update_internal_states(msg)
else:
self._update_fire_status(status=None)
self.on_message(message=msg)
self.on_message(message=msg)
@@ -517,7 +520,8 @@ class AlarmDecoder(object):
"""
"""
msg = LRRMessage(data)
msg = LRRMessage(data)
self._lrr_system.update(msg)
if not self._ignore_lrr_states:
self._lrr_system.update(msg)
self.on_lrr_message(message=msg)
self.on_lrr_message(message=msg)
return msg
return msg
@@ -608,10 +612,10 @@ class AlarmDecoder(object):
:type message: :py:class:`~alarmdecoder.messages.Message`, :py:class:`~alarmdecoder.messages.ExpanderMessage`, :py:class:`~alarmdecoder.messages.LRRMessage`, or :py:class:`~alarmdecoder.messages.RFMessage`
:type message: :py:class:`~alarmdecoder.messages.Message`, :py:class:`~alarmdecoder.messages.ExpanderMessage`, :py:class:`~alarmdecoder.messages.LRRMessage`, or :py:class:`~alarmdecoder.messages.RFMessage`
"""
"""
if isinstance(message, Message) and not self._ignore_message_states:
if isinstance(message, Message) and not self._ignore_message_states:
self._update_armed_ready_status(message)
self._update_power_status(message)
self._update_power_status(message)
self._update_alarm_status(message)
self._update_alarm_status(message)
self._update_zone_bypass_status(message)
self._update_zone_bypass_status(message)
self._update_armed_status(message)
self._update_battery_status(message)
self._update_battery_status(message)
self._update_fire_status(message)
self._update_fire_status(message)
@@ -710,6 +714,52 @@ class AlarmDecoder(object):
return bypass_status
return bypass_status
def _update_armed_ready_status(self, message=None):
"""
Uses the provided message to update the armed state
and ready state at once as they can change in the same
message and we want both events to have the same states.
:param message: message to use to update
:type message: :py:class:`~alarmdecoder.messages.Message`
"""
arm_status = None
stay_status = None
ready_status = None
send_ready = False
send_arm = False
if isinstance(message, Message):
arm_status = message.armed_away
stay_status = message.armed_home
ready_status = message.ready
if arm_status is None or stay_status is None or ready_status is None:
return
self._armed_stay, old_stay = stay_status, self._armed_stay
self._armed_status, old_arm = arm_status, self._armed_status
self._ready_status, old_ready_status = ready_status, self._ready_status
if old_arm is not None:
if arm_status != old_arm or stay_status != old_stay:
send_arm = True
if old_ready_status is not None:
if ready_status != old_ready_status:
send_ready = True
if send_ready:
self.on_ready_changed(status=self._ready_status)
if send_arm:
if self._armed_status or self._armed_stay:
self.on_arm(stay=stay_status)
else:
self.on_disarm()
def _update_armed_status(self, message=None, status=None, status_stay=None):
def _update_armed_status(self, message=None, status=None, status_stay=None):
"""
"""
Uses the provided message to update the armed state.
Uses the provided message to update the armed state.
@@ -783,54 +833,26 @@ class AlarmDecoder(object):
:returns: boolean indicating the new status
:returns: boolean indicating the new status
"""
"""
is_lrr = status is not None
fire_status = status
fire_status = status
last_status = self._fire_status
if isinstance(message, Message):
if isinstance(message, Message):
fire_status = message.fire_alarm
last_status, last_update = self._fire_status
if self._fire_state == FireState.NONE:
# Always move to a FIRE state if detected
if fire_status == True:
self._fire_state = FireState.ALARM
self._fire_status = (fire_status, time.time())
self.on_fire(status=FireState.ALARM)
elif self._fire_state == FireState.ALARM:
# If we've received an LRR CANCEL message, move to ACKNOWLEDGED
if is_lrr and fire_status == False:
self._fire_state = FireState.ACKNOWLEDGED
self._fire_status = (fire_status, time.time())
self.on_fire(status=FireState.ACKNOWLEDGED)
# Quirk in Ademco panels. The fire bit drops on "SYSTEM LO BAT" messages.
# FIXME: does not support non english panels.
if self.mode == ADEMCO and message.text.startswith("SYSTEM"):
fire_status = last_status
else:
else:
# Handle bouncing status changes and timeout in order to revert back to NONE.
if last_status != fire_status or fire_status == True:
self._fire_status = (fire_status, time.time())
if fire_status == False and time.time() > last_update + self._fire_timeout:
self._fire_state = FireState.NONE
self.on_fire(status=FireState.NONE)
elif self._fire_state == FireState.ACKNOWLEDGED:
# If we've received a second LRR FIRE message after a CANCEL, revert back to FIRE and trigger another event.
if is_lrr and fire_status == True:
self._fire_state = FireState.ALARM
self._fire_status = (fire_status, time.time())
self.on_fire(status=FireState.ALARM)
else:
# Handle bouncing status changes and timeout in order to revert back to NONE.
if last_status != fire_status or fire_status == True:
self._fire_status = (fire_status, time.time())
fire_status = message.fire_alarm
if fire_status is None:
return
if fire_status != True and time.time() > last_update + self._fire_timeout:
self._fire_state = FireState.NONE
self.on_fire(status=FireState.NONE)
if fire_status != self._fire_status:
self._fire_status, old_status = fire_status, self._fire_status
return self._fire_state == FireState.ALARM
if old_status is not None:
self.on_fire(status=self._fire_status)
return self._fire_status
def _update_panic_status(self, status=None):
def _update_panic_status(self, status=None):
"""
"""